About our company
Fun Science activities
Kids
The Fun Science Franchise
why is profitable?
what does the business consist of?
Our programs sell by themselves
what does the franchise receive?
how do I join Fun Science?
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The Fun Science FranchiseOur programs sell by themselves

In that our programs are fun and unique, they are ideally suited for:

  • Schools (extracurricular or after-school activities, thematic weeks, etc.)
  • Local Governments (town festivities, cultural events).
  • Birthday parties, first communions (Weekends are perfect!).
  • Shopping centers and malls.
  • Theme/Amusement Parks, cruises, etc. (temporary shows at certain times of the year allow us to offer events to an even greater variety of clientele

Fun Science turns the mysteries of Science into an entertaining and interactive show. Children are motivated as they experiment with Science. Fun Science is therefore the joining of fun, entertainment, amazement, and education. Also, our programs have been designed according to age group while remaining highly educational.

  • 4 -7 years old . Children experiment with: density - making an egg sink and then float; light - filtering out colors from secret messages and blending the spectrum into white; basic chemistry - using natural and colorful indicators to distinguish between acids and bases...
  • 7 - 10 years old . Children experiment with: hydraulics - showing why gases will compress while liquids will not; propulsion - designing and launching their own rockets; aerodynamics - designing and testing their own parachutes...
  • 10 - 12 years old. Children experiment with: electricity - demonstrating the wonders of repulsion and charge; pressure and friction - creating movement and explosions and controlling direction by applying their own discoveries with pressure and friction...

Our team of scientists, teachers, and psychologists is constantly developing new experiments to be offered to our franchises. This allows them to continually offer a multitude of activities and programs to the same client.